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Alternate Forms for Pokemon Essentials This will show you how to make alternate forms in Pokemon Essentials, a pokemon starter kit for Rpg Maker XP. This system will allow you to give ANY pokemon up to 10 alternate forms. This system will only change looks, not stats. If you want it to change stats, I suggest you either code your own or use a different alternate forms system. This guide is good however, for if you want to change a pokemon’s outfit or clothing or something, or if you simply don’t care about stats.
This guide was updated on April 13th, 2009. First code section was changed, and one new code section was added at the bottom. Pokemon can now be encountered in the wild in their alternate forms. The Code In the script "PokeBattle_Pokemon", find the following code:
and put below it:
Also in PokeBattle_Pokemon, find:
and below it put:
in script PokemonUtilities, find:
and replace with:
Also in PokemonUtilities, find:
and replace with:
In PokemonField, find:
Image files Image files for the pokemon forms should follow the following example: Pokemon #493 original form: 493.png 493s.png 493b.png 493sb.png icon493.png 1st alt form: 493a.png 493sa.png 493ab.png 493sab.png icon493a.png 2nd alt form: 493a2.png 493sa2.png 493a2b.png 493sa2b.png icon493a2.png ..... keep naming them, changing only the number after the “a”, up to number 10. If a pokemon has less then 10 forms, then you DO NOT need to provide images for 10 forms. Changing the pokemon's form via an event Here's an example of an event that let's you change a pokemon's form or outfit. text: Change Kit's outfit? show choices: OK, CANCEL When [OK] script: pbChoosePokemon(1,3) cond. branch: game variable #1 < 0 \PN chose not to have Kit get changed. exit event processing end branch cond. branch - script: $Trainer.party[$game_variables[1]].egg? text: an egg can't wear outfits.... exit event processing end branch script: $pkmndoll=$Trainer.party[$game_variables[1]] cond. branch - script: $pkmndoll.species==544 text: change Kit into which outfit? text: \ch[26,8,"Meet Outfit","Play Dress","Birthday Dress","Holiday Dress","Pajamas","Reporter Dress","Floral Dress"] cond. branch: game var 26 == 0 script: $pkmndoll.noALTS text: Kit got changed. She looks happy and cute in her new outfit. branch end cond. branch: game var 26 == 1 script: $pkmndoll.makeAlt text: Kit got changed. She looks happy and cute in her new outfit. branch end cond. branch: game var 26 == 2 script: $pkmndoll.makeAlt2 text: Kit got changed. She looks happy and cute in her new outfit. branch end cond. branch: game var 26 == 3 script: $pkmndoll.makeAlt3 text: Kit got changed. She looks happy and cute in her new outfit. branch end cond. branch: game var 26 == 4 script: $pkmndoll.makeAlt4 text: Kit got changed. She looks happy and cute in her new outfit. branch end cond. branch: game var 26 == 5 script: $pkmndoll.makeAlt5 text: Kit got changed. She looks happy and cute in her new outfit. branch end cond. branch: game var 26 == 6 script: $pkmndoll.makeAlt6 text: Kit got changed. She looks happy and cute in her new outfit. branch end cond. branch: game var 26 == 7 \PN chose not to have Kit get changed. branch end else text: Only KIT can get changed here. branch end when [CANCEL] Text: \PN chose not to have Kit get changed. branch end Good Luck! :) Credits: udivision - my work is based off some of his code. wichu - slightly modified udivison's code, and gave a few suggestions. Dialga-Brite - Me. poccil - created pokemon essentials. |
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